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Marcus Johnson
Marcus Johnson
Animator and Game Developer
Quincy, United States

Summary

Indie Game Developer
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={ Steel Wool: and Burning Company }=
Follow several teams of heroes and less than heroes through an isolated kingdom on their quests revolving around a realm-wide curse. Seek, engage and capture elusive quarries in an action platformer RPG by switching between characters with unique abilities that tells a personal story of relationships, purpose, and faith.

Skills

2D Animation3D AnimationProgramming3D ModelingSprite DesignGame Design

Software proficiency

Unity
Unity
C#
C#
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Maya
Maya
Python
Python
Aseprite
Aseprite
Blender
Blender
Substance 3D Painter
Substance 3D Painter

Experience

  • Freelance Game Development at Second Sight
    Quincy, United States of America
    May 2021 - Present

    Engineer, developer and artist for Second Sight, an independent video game company. Part of a small team, responsibilities include:

    - Design and implementation of game mechanics in Unity

    - Research and integration of tools to improve workflow and team efficiency

    - Creation of 2D and 3D game assets and animations

  • SIP 2020 FOSTR at MassDiGI
    Worcester, United States of America
    July 2020 - March 2021

    Animated game assets in engine on collaborative mobile game. Received and applied feedback from peers and established professionals in the field regarding game loop and marketability. Mentored and documented work flow for future interns working on this game.